xdegtyarev

Alexander Degtyarev

My name is Alexander Degtyarev. I’ve been in the industry for 14+ years, mostly doing mobile, PC and console games, but also spent some time working on computer vision, machine learning, industrial simulations and synthetic data generation. While dealing with a large variety of real-time 3D applications, I learned a lot about platform-specific and general performance optimizations, graphics programming, building custom tools, setting up pipelines for artists, designing and building large complex solutions from scratch, supporting LiveOps projects and starting new.

Game Developer Generalist

| game engines, performance optimization, content pipelines, tools, gameplay, graphics

✅ Relocation ✅ Remote / Hybrid / Office

📍 Berlin, Germany

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Contact

✉️ Email 💼 LinkedIn 🌐 Webpage


Work Experience


Unity Technologies - Staff Software Developement / Consultant

12.2020 - Present

Professional Services / Consulting

Leading consulting engagements with various Unity customers (ISS), helping develop new projects, optimize and support existing once.

Platforms: Mobile (iOS/Android/ChromeOS) / PC / Consoles (PS4/5, Switch, Xbox S/X) / Web (WebGL) / VR (Meta, PCVR, PSVR)

Tech: Unity and Native Profiling tools, C#/C++, Custom Engine work, URP/HDRP, DOTS/ECS


CVEDIA - Senior Software Developer

03.2019 - 10.2020

Industrial and Computer Vision simulations, synthetic datasets, ML.

Worked on sensor simulation (thermal, lidar/radar, RGB/IR cameras), occlusion and spawn controls, asset pipeline, industrial simulators

Platforms: PC / Linux / Docker

Tech: Unity Engine, C#, Shaders, Python, ONNX, C++, RenderDoc, OpenCV, NSubstitute


Playtika - Technical Artist

10.2018 - 03.2019

Mobile Games - BoardKings

Supporting Asset pipeline, developing tools, custom shaders, VFX, PCG

Platforms: Mobile (iOS / Android), Unity Editor

Tech: Unity Engine, C#, iOS, Android, Git, Jira, Shaders, Cg, Maya, Photoshop, Unity Editor


Hazerim - Lead Developer

05.2018 - 12.2018

Educational Game - Raido

Built remote dev team (3 Devs) to start the project from scratch, later provided technical consulting

Platform: Web/WebGL

Tech: Unity Engine, C#, WebGL, Git, Trello, Networking, XML


Core5 - Developer (Partner)

07.2017 - 01.2018

Mobile Games - Gem Joy

Full game development from scratch to soft launch

Platforms: Mobile (iOS / Android)

Tech: Unity3d, C#, Firebase, Appodeal, Git, Trello, Shaders/Effects, JavaScript


Halfbus - Developer / Studio Co-founder

07.2014 - 11.2019, Present (Maintenance mode)

Desktop Games - Basement

Bootstrapping studio and developing game from game jam prototype to Steam release. Strategy / Management / Sim; Co-founder of a studio (5 people).

Platforms: PC / Mac / Linux

Tech: Unity3d, C#, Steam/Steamworks.SDK, Git/Svn, Trello, Rewired, Shaders/Effects, Tools/Custom Editors


Inventain (Playgendary)

03.2013 - 07.2014

Lead Developer

Mobile Games - Buddy Super Run, Buddyman: Comix

Joined as on of the first Unity specialists to expand studio portfolio in 3D. Worked on several projects (Endless Runner, Multiplayer side-scroller runner, interactive comic book and action game). Leading team of up to 6 devs, working closely with 2D/3D artists, animators and designers to setup the art/level creation pipeline and foster collaboration between them.

Platforms: Mobile (iOS / Android)

Tech: Unity3d, C#, Mobile, Git/Svn, Jenkins, Jira, Shaders/Effects, Tools/Custom Editors, Native plugins, OpenCV


Nival

04.2011 - 03.2013

Developer - Lead Developer

Mobile Games - Emaki, Alchemy - projects for Prime World

Worked in small teams of 3-5 people on various game prototypes. Managed team of 3 devs on a later stage of bigger casual projects close to release.

Platforms: Mobile (iOS / Android)

Tech: Unity3d, C#, Mobile, Git/Svn, Jira, Shaders/Effects, Tools/Custom Editors


Education


Gymnasium #2

1998 - 2009

Linguistics / Math


University - BSUIR - BS CS - Bachelor in Computer Science

2009 - 2018

Computer Science and Software Engineering

Faculty of Computer Systems and Networks

Mathematician - Systems Programmer

Thesis: Runtime Tools for UGC creation.


Tech


Languages