Alexander Degtyarev
My name is Alexander Degtyarev. I’ve been in the industry for 14+ years, mostly doing mobile, PC and console games, but also spent some time working on computer vision, machine learning, industrial simulations and synthetic data generation. While dealing with a large variety of real-time 3D applications, I learned a lot about platform-specific and general performance optimizations, graphics programming, building custom tools, setting up pipelines for artists, designing and building large complex solutions from scratch, supporting LiveOps projects and starting new.
Game Developer Generalist
| game engines, performance optimization, content pipelines, tools, gameplay, graphics
✅ Relocation ✅ Remote / Hybrid / Office
📍 Berlin, Germany
Contact
Work Experience
Unity Technologies - Staff Software Developement / Consultant
12.2020 - Present
Professional Services / Consulting
Leading consulting engagements with various Unity customers (ISS), helping develop new projects, optimize and support existing once.
Platforms: Mobile (iOS/Android/ChromeOS) / PC / Consoles (PS4/5, Switch, Xbox S/X) / Web (WebGL) / VR (Meta, PCVR, PSVR)
Tech: Unity and Native Profiling tools, C#/C++, Custom Engine work, URP/HDRP, DOTS/ECS
CVEDIA - Senior Software Developer
03.2019 - 10.2020
Industrial and Computer Vision simulations, synthetic datasets, ML.
Worked on sensor simulation (thermal, lidar/radar, RGB/IR cameras), occlusion and spawn controls, asset pipeline, industrial simulators
Platforms: PC / Linux / Docker
Tech: Unity Engine, C#, Shaders, Python, ONNX, C++, RenderDoc, OpenCV, NSubstitute
Playtika - Technical Artist
10.2018 - 03.2019
Mobile Games - BoardKings
Supporting Asset pipeline, developing tools, custom shaders, VFX, PCG
Platforms: Mobile (iOS / Android), Unity Editor
Tech: Unity Engine, C#, iOS, Android, Git, Jira, Shaders, Cg, Maya, Photoshop, Unity Editor
Hazerim - Lead Developer
05.2018 - 12.2018
Educational Game - Raido
Built remote dev team (3 Devs) to start the project from scratch, later provided technical consulting
Platform: Web/WebGL
Tech: Unity Engine, C#, WebGL, Git, Trello, Networking, XML
Core5 - Developer (Partner)
07.2017 - 01.2018
Mobile Games - Gem Joy
Full game development from scratch to soft launch
Platforms: Mobile (iOS / Android)
Tech: Unity3d, C#, Firebase, Appodeal, Git, Trello, Shaders/Effects, JavaScript
Halfbus - Developer / Studio Co-founder
07.2014 - 11.2019, Present (Maintenance mode)
Desktop Games - Basement
Bootstrapping studio and developing game from game jam prototype to Steam release. Strategy / Management / Sim; Co-founder of a studio (5 people).
Platforms: PC / Mac / Linux
Tech: Unity3d, C#, Steam/Steamworks.SDK, Git/Svn, Trello, Rewired, Shaders/Effects, Tools/Custom Editors
03.2013 - 07.2014
Lead Developer
Mobile Games - Buddy Super Run, Buddyman: Comix
Joined as on of the first Unity specialists to expand studio portfolio in 3D. Worked on several projects (Endless Runner, Multiplayer side-scroller runner, interactive comic book and action game). Leading team of up to 6 devs, working closely with 2D/3D artists, animators and designers to setup the art/level creation pipeline and foster collaboration between them.
Platforms: Mobile (iOS / Android)
Tech: Unity3d, C#, Mobile, Git/Svn, Jenkins, Jira, Shaders/Effects, Tools/Custom Editors, Native plugins, OpenCV
04.2011 - 03.2013
Developer - Lead Developer
Mobile Games - Emaki, Alchemy - projects for Prime World
Worked in small teams of 3-5 people on various game prototypes. Managed team of 3 devs on a later stage of bigger casual projects close to release.
Platforms: Mobile (iOS / Android)
Tech: Unity3d, C#, Mobile, Git/Svn, Jira, Shaders/Effects, Tools/Custom Editors
Education
1998 - 2009
Linguistics / Math
University - BSUIR - BS CS - Bachelor in Computer Science
2009 - 2018
Computer Science and Software Engineering
Faculty of Computer Systems and Networks
Mathematician - Systems Programmer
Thesis: Runtime Tools for UGC creation.
Tech
- Programming Languages: C#, C/C++, Rust, Python
- Game Engines: Unity, Unreal
- Graphics APIs: Vulkan, OpenGL, Metal
- Platforms: Desktop, Mobile, Consoles, VR, Web
- Profilers: Intel VTune, RenderDoc, XCode, PIX, Razor, NSight, Superluminal, NVN/NX, Adreno/Snapdragon
- VCS: Git, Plastic, Svn, Hg, P4
- Miro, Trello, Jira, Asana, Wrike, Confluence, Notion, Airtable, GSuite
Languages
- English
- German
- Russian