My name is Alexander Degtyarev. I’ve been in the industry for almost 13 years, mostly doing mobile, pc and console games, but also spent some time working on computer vision, machine learning, simulations and synthetic data generation. While dealing with a large variety of real-time 3D applications, I learned a lot about platform-specific and general performance optimizations, graphics programming, building custom tools, setting up pipelines for artists, designing and building large complex solutions from scratch, supporting LiveOps projects and starting new.